Eligible digital transfers
Digital marketplace
Buy and sell digital game items only when the publisher or platform permits transfer.

Connected digital marketplace
Permission, ownership, quote, checkout, transfer.
Each step uses the publisher's current rules. A later step never implies that an earlier one completed.
1. Connect an approved game account
Select an active publisher program above. PUPMKT never asks for the game password.
Continue with publisher2. Check transferable inventory
Inventory appears only after the connected publisher returns a safe ownership and eligibility projection.
No publisher-derived inventory is visible.
3. Review an eligible listing
No listing has been created.
4. Quote and secure checkout
An eligible listing normally supplies its reference here. The server rechecks both accounts before returning a short-lived quote.
Transfer boundary
No publisher permission, no digital listing.
- Discovery and listing presentation
- Buyer and seller intent
- Checkout and order history
- Support and transfer status
- Ownership verification
- Transfer eligibility
- Authoritative delivery
- Restrictions and royalties
How transfers work
PUPMKT never treats a screenshot, wallet claim, or user-entered code as proof of ownership.
- Connect accountsThe owner uses the publisher or platform's approved account-linking flow.
- Check eligibilityThe rights service confirms the item, owner, restrictions, and allowed destination.
- Review the orderThe buyer sees the exact item, terms, fees, royalties, and transfer conditions.
- Transfer and confirmThe authoritative service moves the right and reports a final, auditable result.
Eligible digital programs
These surfaces are ready for programs where digital ownership and transfer have real meaning inside the game or platform.
